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ControlSchemeSwapConfig
Inheritance 2 ancestors · 58 siblings
- IGameModeConfigBase
- IGameModeConfig
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- AdditionalMapContainersConfig
- AugmentDataListConfig
- ChampionAugmentTagList
- ChampionSpecConfig
- CharacterQuestListConfig
- CherryCameoList
- CherryConfigs
- ControlSchemeSwapConfigcurrent
- GuestOfHonorListData
- ItemRecommendationConfig
- LastHitAssistConfig
- LoLModesRoundsListData
- LolModesReplayConfig
- LolModesTeamConfig
- LuaDeprecationConfig
- MonarchInteractConfig (removed in patch 16.5)
- MonarchInventoryConfig (removed in patch 16.5)
- MonarchRecipeConfig (removed in patch 16.5)
- MonarchRegionConfig (removed in patch 16.5)
- MonarchTeamConfig (removed in patch 16.5)
- MusicProfile
- NavGridRegionRenderData
- OverrideKeyBindingsConfig1
- ReciprocityConfig
- RoleBoundQuestConfig
- SmartPingData
- SpellPickChoiceConfig
- TooltipConfig
- VisionConfig
- WasdMoveOrderData
- IGameModeConfig
Class Documentation
Edit documentationLimits on switching the control scheme during a game, between point-and-click and the keyboard movement that WasdMoveOrderData configures.
Properties
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Option<F32> = null The game time, in seconds, after which switching is locked for the rest of the game. The client also shows this time in the lock warning of the options menu.
ControlSwapCooldownSeconds
Option<F32> = null The time, in seconds, a player must wait after a switch before the next one.