No documentation available yet. Click "Add documentation" to contribute!
GetCampSpawnTypes
Inheritance 2 ancestors · 23 siblings
- IScriptBlock
- LevelScriptBlock
- 0x18546d7a (removed in patch 15.19)
- 0x25bfa52
- 0xae78433f (removed in patch 15.14)
- 0xed070692
- AddLevelTimer
- CreateNeutralCamp
- EndGameForLevelBlock
- ExecuteFunctionLevelBlock
- GetBuildingLaneBlock
- GetCampSpawnTypescurrent
- GetDragonSoulTypes
- GetGameStartCountdownTime
- GetModePreloadFlags
- GetNextBuildingInLaneBlock
- GetTurretBlock
- LevelScriptLegacyBlock (removed in patch 13.22)1
- PreloadCharacter
- PreloadCharacterWithSkinID
- PreloadCharacters
- SetInvulnerableBlock
- SetModePreloadFlags
- SetTargetableBlock
- SetWaveBehaviorOverrideBlock
- SpawnAiTurret
- LevelScriptBlock
Class Documentation
Edit documentationA level script block that writes the spawn type names of a
camp to the SpawnTypes string list variable. The block reads a camp identifier
(0x3f04641e) from 0x5a4ef4e7 and writes the TypeName of each entry of the identifier's
SpawnTypes list, in list order.
If 0x5a4ef4e7 does not produce a camp identifier, the block writes nothing.
Properties
No documentation available yet. Click "Add documentation" to contribute!