Type history (2 revisions)
- 14.13 - 14.13
Vec3 - since 14.14
Embed<ValueVector3>
Offset of the light from the system's world position, in world units, as a value that can be animated over the system's age. The property's name is not yet known.
A point light that belongs to a particle system. It is the value of
VfxSystemDefinitionData.PointLight.
The light belongs to the system, not to an emitter, and it never looks at particles:
Once the age passes lifetime the colour is set to black and the light stays dark for
the rest of the system's life.
It is drawn only on a map that has a MapDynamicLighting component. That page describes which surfaces take the light, the falloff, the masks and the light types.
Vec3 Embed<ValueVector3> Offset of the light from the system's world position, in world units, as a value that can be animated over the system's age. The property's name is not yet known.
F32 = 5 Extra multiplier on the colour, used only by PBR-style shaders. Non-PBR environment and character shaders ignore it.
U8 = 3 Which kind of surface the light reaches. Bit 0x1 is environment, bit 0x2 is
characters.
U8 = 1 Bitmask of light channels. The light reaches an object only when the object's own light channels share a bit with it.
F32 Embed<ValueFloat> Multiplier on lightColor, as a value that can be animated over the system's age.
Option<F32> = 5 How long the light stays on, in seconds of system age. After that it is black. A looping system that should stay lit has to set this to a large value: the default turns the light off a few seconds after the system starts.
Vec4 Embed<ValueColor> Colour of the light, as a value that can be animated over the system's age. The result
is multiplied by intensityScale. Values above 1 make the light brighter.
F32 Embed<ValueFloat> Reach of the light, in world units, as a value that can be animated over the system's age. Brightness falls off linearly and is zero at this distance.
U8 = 1 How the light is drawn: 0 stationary, 1 dynamic without a shadow, 2 dynamic with
a shadow map. See the light types on
MapDynamicLighting.