constantValue
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
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F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxAnimatedFloatVariableData> Pointer<VfxFloatBase> No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueFloat> Embed<ValueFloat> radius Embed<ValueFloat> Embed<ValueFloat> Embed<ValueFloat> Embed<ValueFloat> erosionDriveCurve Embed<ValueFloat> Embed<ValueFloat> Embed<ValueFloat> birthFrameRate Embed<ValueFloat> birthUvRotateRate Embed<ValueFloat> particleLifetime Embed<ValueFloat> rate Embed<ValueFloat> uvRotation Embed<ValueFloat> Embed<ValueFloat> birthRotationalVelocity Embed<ValueFloat> birthScale Embed<ValueFloat> rotation Embed<ValueFloat> scale Embed<ValueFloat> Embed<ValueFloat> radius Embed<ValueFloat> Embed<ValueFloat> strength Embed<ValueFloat> Embed<ValueFloat> radius Embed<ValueFloat> velocityDelta Embed<ValueFloat> Embed<ValueFloat> Embed<ValueFloat> particleLifetime Embed<ValueFloat> Embed<ValueFloat> Embed<ValueFloat> InitialFrameRate Embed<ValueFloat> uvRotation Embed<ValueFloat> Embed<ValueFloat> PaletteVAnimationCurve Embed<ValueFloat> List<ValueFloat> Embed<ValueFloat> birthUvRotateRateMult Embed<ValueFloat>