constantValue
Vec4 = [0, 0, 0, 0] The colour when dynamics is not set, (r, g, b, a). With a VfxAnimated* curve it multiplies the curve per component. With a VfxAnimated*VariableData curve it is not used.
An animated RGBA colour: a constant plus an optional curve, with the components
(r, g, b, a). It evaluates as ValueFloat does, per component.
Emitters use it for Color, birthColor and the erosion and palette colour values.
Vec4 = [0, 0, 0, 0] The colour when dynamics is not set, (r, g, b, a). With a VfxAnimated* curve it multiplies the curve per component. With a VfxAnimated*VariableData curve it is not used.
Pointer<VfxAnimatedColorVariableData> Pointer<VfxColorBase> The colour curve. See ValueFloat for how its type changes the result.
Embed<ValueColor> Embed<ValueColor> Embed<ValueColor> Embed<ValueColor> Embed<ValueColor> Embed<ValueColor> Embed<ValueColor> birthColor Embed<ValueColor> Embed<ValueColor> InitialColor Embed<ValueColor> SeparateLingerColor Embed<ValueColor> Embed<ValueColor> Embed<ValueColor> Embed<ValueColor>