AttachTargetBone
String = "" 15.3
The name of the bone of the AttachTo object that the effect attaches to.
A create input that creates a particle effect. When SequenceActionCreateObject runs it, the input:
system at Position. If system is unset, no object is created.AttachTo is set, attaches the effect through it at the bone AttachTargetBone.orientation and a uniform scale from scale.Unset input properties use the defaults listed on SeqInputFloat.
See SeqInputFloat for how sequence inputs are read and written.
String = "" The name of the bone of the AttachTo object that the effect attaches to.
The object to attach the effect to. If it is unset, the effect is not attached.
The position of the effect.
The orientation of the effect.
A scale factor applied to all three axes of the effect.
The particle system to create.