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SeqInputCreateEffectEmitter

14.15

Inheritance 1 ancestor · 2 siblings

Class Documentation

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A create input that creates a particle effect. When SequenceActionCreateObject runs it, the input:

  1. Creates an instance of system at Position. If system is unset, no object is created.
  2. If AttachTo is set, attaches the effect through it at the bone AttachTargetBone.
  3. Sets the orientation from orientation and a uniform scale from scale.

Unset input properties use the defaults listed on SeqInputFloat.

See SeqInputFloat for how sequence inputs are read and written.

Properties

AttachTargetBone

String = ""
15.3
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The name of the bone of the AttachTo object that the effect attaches to.