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SeqInputCreateSound

14.15

Inheritance 1 ancestor · 2 siblings

Class Documentation

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A create input that creates a sound object. When SequenceActionCreateObject runs it, the input creates a sound object at Position and posts the audio event StartAudioEvent on it. When the sound object is destroyed, it posts EndAudioEvent, if that is set.

See SeqInputFloat for how sequence inputs are read and written.

Properties

EndAudioEvent

Pointer<SeqInputString> = null
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The name of the audio event posted when the sound object is destroyed. If it is unset, no event is posted.