The name of the audio event posted when the sound object is destroyed. If it is unset, no event is posted.
SeqInputCreateSound
Inheritance 1 ancestor · 2 siblings
- SeqInputCreateObject
- SeqInputCreateCamera1
- SeqInputCreateEffectEmitter
- SeqInputCreateSoundcurrent
Class Documentation
Edit documentationA create input that creates a sound object. When
SequenceActionCreateObject runs it, the input creates a sound object at Position and posts
the audio event StartAudioEvent on it. When the sound object is destroyed, it posts
EndAudioEvent, if that is set.
See SeqInputFloat for how sequence inputs are read and written.
Properties
The position of the sound object.
The name of the audio event posted when the sound object is created.