0x259377f1
F32 = 5 Time, in seconds after the sequence starts, at which the client ends a first phase of the spawn-in on the champion. What that phase changes is not yet identified.
A spawn-in sequence for a champion skin: a Sequence and an animation that play when the champion enters the game.
The server starts it by sending a message for the champion. The client runs it only when a client feature flag is on; which setting controls that flag is not yet identified. The steps are:
0xa4c9a8d7 seconds.OrderSequence when the champion is on team 100 (Order), and
ChaosSequence otherwise. If the skin has no spawn-in sequence, or the picked link is
empty, nothing plays.0x4adc6795 gets the
champion, and the slot named by 0x5a439ea4 gets a separate object that the client
creates for the sequence.Animation on it and starts the
sequence.0x259377f1 seconds after the start, the client ends a first phase on the champion.
What that phase changes is not yet identified.What the spawn-in state changes on the champion is not yet identified.
The client can also end the sequence early, under a condition that is not yet identified.
F32 = 5 Time, in seconds after the sequence starts, at which the client ends a first phase of the spawn-in on the champion. What that phase changes is not yet identified.
A SequenceObjectSelector that names an object slot in the sequence. The client puts an object it creates for the spawn-in into that slot. What the object represents is not yet identified.
String = "Spawn_Start_SR" The name of the animation the champion plays when the sequence starts.
The sequence played when the champion is on any team other than 100.
The sequence played when the champion is on team 100 (Order).
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