mBaseTextureName
File = "0x0" Type history (2 revisions)
- 13.15 - 16.16
String - since 16.17
File
Texture of the parts of the line outside walls. If it is empty, the LineRangeLocalBase texture of SharedTargeterResources applies.
A targeting indicator for a missile that passes over
terrain: a line that shows which parts of its path cross walls, with a circle at the
end. It works only as the mTargeterDefinition of a FixedDistanceIgnoringTerrain
missile behaviour, which then replaces the spell's other indicators.
The line starts at mStartLocator and points toward mEndLocator. The locators set
only the direction. The length is the cast range of the spell at the spell level, and
the width is the spell's mLineWidth. The client finds the wall crossings along the
line with the scan settings of the FixedDistanceIgnoringTerrain behaviour
(mMaximumDistance, mMinimumGapBetweenTerrainWalls, mMaximumTerrainWallsToSkip,
scanWidthOverride). It draws the parts outside walls with mBaseTextureName, the
parts inside walls with mTerrainTextureName, and a circle at the end with
mTargetTextureName.
File = "0x0" String File Texture of the parts of the line outside walls. If it is empty, the LineRangeLocalBase texture of SharedTargeterResources applies.
Embed<DrawablePositionLocator> {
"orientationType": 0,
"basePosition": 0,
"angleOffsetRadian": 0,
"distanceOffset": 0
}Point that sets the direction of the line. It does not change the length.
U32 = 1 Direction of the line when start and end coincide, from the orientation table of DrawablePositionLocator.
Embed<DrawablePositionLocator> {
"orientationType": 0,
"basePosition": 0,
"angleOffsetRadian": 0,
"distanceOffset": 0
}Start of the line, see DrawablePositionLocator.
File = "0x0" String File Texture of the circle at the end of the line. If it is empty, the AoeRangeIndicator texture of SharedTargeterResources applies.
F32 = 0 Radius of the circle at the end, in world units.
File = "0x0" String File Texture of the parts of the line inside walls. Same fallback as mBaseTextureName.