DecayDuration
F32 A duration in seconds. By its name and its use on the replaced classes, it is the time over which the effector fades after it ends. The examined client does not read it.
The base of the effector shapes that a VfxEffectorComponent holds. It has the values that every shape shares. Each subclass adds the size values of one shape:
| Class | Size values |
|---|---|
| VfxMovementEffectorComponentData | radius |
| VfxBurstEffectorComponentData | radius, SpinFactor |
| VfxBeamEffectorComponentData | Width |
| VfxTrapezoidEffectorComponentData | OriginWidth, TargetWidth |
Magnitude and the size values are driver-graph values. The client evaluates them on
each emitter update for the emitter's first particle, so a driver that follows
particle age follows that one particle.
The four shapes have the names and the size values of the EnvironmentEffector classes
that they replace. There the values were plain numbers.
F32 A duration in seconds. By its name and its use on the replaced classes, it is the time over which the effector fades after it ends. The examined client does not read it.
Embed<VfxFloatDynamicProperty> Strength of the effector, as a driver-graph value. The client stores the result as it is, with no lower or upper limit. Left unset, it is 0.
VfxFloatConstantDriver in the property's Float slot.U8 A mode number. The examined client does not read it, so its values are not known.
Bool Added in a later 16.21 PBE build than the one that was examined. On VfxLightComponent the property of the same name moves the light from the particle system's position to the emitter's first particle.