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VfxEffectorComponentData

16.21 Interface

Class Documentation

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The base of the effector shapes that a VfxEffectorComponent holds. It has the values that every shape shares. Each subclass adds the size values of one shape:

Magnitude and the size values are driver-graph values. The client evaluates them on each emitter update for the emitter's first particle, so a driver that follows particle age follows that one particle.

The four shapes have the names and the size values of the EnvironmentEffector classes that they replace. There the values were plain numbers.

Properties

DecayDuration

F32
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A duration in seconds. By its name and its use on the replaced classes, it is the time over which the effector fades after it ends. The examined client does not read it.

Magnitude

Embed<VfxFloatDynamicProperty>
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Strength of the effector, as a driver-graph value. The client stores the result as it is, with no lower or upper limit. Left unset, it is 0.

Examples:
  • A constant strength is a VfxFloatConstantDriver in the property's Float slot.

UpdateMode

U8
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A mode number. The examined client does not read it, so its values are not known.

UseFirstParticlePosition

Bool
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Added in a later 16.21 PBE build than the one that was examined. On VfxLightComponent the property of the same name moves the light from the particle system's position to the emitter's first particle.

Referenced by 1 class · 1 property