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VfxPrimitiveRibbon

15.17

Class Documentation

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A ribbon: a strip built on the CPU in every update and drawn in one batch, through the geometry builder of the component primitives. Only the component VFX system builds it. Its settings are in Ribbon.

The ribbon caps the emitter's particle count at an integer from Ribbon. When a spawn would exceed that cap, the emitter spawns fewer particles. Which field holds the cap is not yet identified. The number of vertices and indices per particle also follows from the settings in Ribbon.

The ribbon has no facing mode.

Properties

Ribbon

Embed<VfxRibbonDefinitionData>
Default value
{
  "birthTilingSize": { "constantValue": [100, 100], "dynamics": null },
  "0x27abb06d": 0,
  "0x6b16b5e6": 0,
  "0x6b62f120": 0,
  "0xa4b83760": false,
  "0xb8ec3a49": 1,
  "0xfd674e81": 0
}
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The ribbon's settings, a VfxRibbonDefinitionData. Most of its fields are unnamed, and their effect is not yet identified.