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VfxPrimitiveLaser

15.17

Class Documentation

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Batched geometry between two points, built on the CPU in every update through the geometry builder of the component primitives. Only the component VFX system builds it. The number of vertices and indices each particle gets follows from the two segment counts in Laser; see VfxLaserDefinitionData.

The laser has no facing mode.

Properties

Laser

Embed<VfxLaserDefinitionData>
Default value
{
  "0x2190d6c4": 0,
  "0x52f5ac93": 1,
  "0xa9305f86": 1,
  "mLocalSpaceTargetOffset": [0, 0, 0],
  "0xd7aefac9": { "constantValue": 100, "dynamics": null },
  "mLocalSpaceSourceOffset": [0, 0, 0]
}
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Endpoints and tessellation of the laser. See VfxLaserDefinitionData.