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VfxShimmerPrimitiveMeshBeam

16.8

Class Documentation

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A mesh stretched along a beam. For each particle, the client places Mesh between the beam's source and target, and scales the mesh along its local Z by the beam length divided by the mesh's Z extent.

The source is the system's position and the target is the effect's target position, each moved by the offsets in Beam; see VfxShimmerMeshBeamDefinitionData. The particle's position does not place either end. The mesh beam has no facing mode.

Properties

Mesh

Embed<VfxMeshDefinitionData>
Default value
{
  "mAnimationVariants": [],
  "mMeshName": "",
  "mMeshSkeletonName": "",
  "mSubmeshesToDrawAlways": [],
  "mSimpleMeshName": "",
  "mSubmeshesToDraw": [],
  "mLockMeshToAttachment": false,
  "mAnimationName": ""
}
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The mesh to stretch. See VfxMeshDefinitionData.