Beam
Embed<VfxShimmerMeshBeamDefinitionData> Default value
{
"mLocalSpaceTargetOffset": [0, 0, 0],
"mLocalSpaceSourceOffset": [0, 0, 0]
}The two endpoint offsets. See VfxShimmerMeshBeamDefinitionData.
A mesh stretched along a beam. For each particle, the client places Mesh between the
beam's source and target, and scales the mesh along its local Z by the beam length divided
by the mesh's Z extent.
The source is the system's position and the target is the effect's target position, each
moved by the offsets in Beam; see
VfxShimmerMeshBeamDefinitionData. The
particle's position does not place either end. The mesh beam has no facing mode.
Embed<VfxShimmerMeshBeamDefinitionData> {
"mLocalSpaceTargetOffset": [0, 0, 0],
"mLocalSpaceSourceOffset": [0, 0, 0]
}The two endpoint offsets. See VfxShimmerMeshBeamDefinitionData.
Embed<VfxMeshDefinitionData> {
"mAnimationVariants": [],
"mMeshName": "",
"mMeshSkeletonName": "",
"mSubmeshesToDrawAlways": [],
"mSimpleMeshName": "",
"mSubmeshesToDraw": [],
"mLockMeshToAttachment": false,
"mAnimationName": ""
}The mesh to stretch. See VfxMeshDefinitionData.