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VfxShimmerPrimitiveNonRenderable

16.18

Class Documentation

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A component primitive with no geometry. It builds no vertices, declares no per-particle data, names no mesh and has no facing mode.

The component emitter does not treat it as a non-rendering primitive. It reserves render data and the vertex space of one quad per particle for it, as for a quad, and the render component builds its material as usual. Whether anything is drawn is not yet identified.

The legacy VfxPrimitiveNonRenderable is the primitive that the component emitter recognises: placed in a VfxLegacyGeometryComponent, it makes the render component build no material and draw in no render pass.