0xb35147f3
Bool = true 15.17
When true, the client bakes the mask again while the game runs, and animates a
change between passable and blocked instead of switching it at once.
Configures the navigation mask render pass, in which the client bakes the map's
navigation grid into the mask texture NAVMESH_MASK_TEXTURE and blurs it.
Bool = true When true, the client bakes the mask again while the game runs, and animates a
change between passable and blocked instead of switching it at once.
Bool = true No documentation available yet. Click "Add documentation" to contribute!