TargetingIndicatorsEnabled
Bool = true Whether the client builds and draws the targeting indicators.
When false, the client never creates the indicator renderer. Its textures under
DATA/Spells/Textures/ (such as CircularRangeIndicatorUL.dds,
ConicRangeIndicator.dds and AOE.dds) and its TARGETING_* materials are not
loaded, and every indicator draw returns without drawing.