0x11b31984
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Parameters of a water and sand surface simulation: ripples and wakes on water, and footprints, carved trails, rims and piles in sand.
The client registers the class but does not read it. Nothing looks the config up, and no shipped mode has one, so the values currently have no effect.
The shaders of the simulation do ship, one for the water half and one for the sand half.
Most Sand* properties, WaveSpeedWobbleMagnitude, WaveSpeedWobbleFrequency and
RippleFrequency share their name with a constant of those shaders.
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