The ObjectTags set. The target needs one of its tags.
TargetHasUnitTagFilter
Inheritance 1 ancestor · 14 siblings
- IStatStoneLogicDriver
- AssistCountFilter
- CrowdControlFilter
- DamageShieldedLogic
- GoldSourceFilter
- KillingSpreeFilter
- MultiKillLogic
- NeutralMinionCampClearedLogic
- SourceLessThanHealthPercentageFilter
- SourceTypeFilter
- TargetHasBuffFilter
- TargetHasUnitTagFiltercurrent
- TargetTeamFilter
- TargetTypeFilter
- TrueDamageGivenFilter
- TurretFirstBloodLogic
Class Documentation
Edit documentationStat stone event filter that passes when the target unit of the tracked event has
at least one of the unit tags in UnitTags. ObjectTags
describes unit tags and where a unit's tags come from.
Evaluation:
- The filter takes the target unit from the event. Each kind of event stores its target in its own place, and a kind of event that has no target fails the filter.
- The target must still exist and must be an AiBaseClient. If not, the filter fails.
- The filter passes when the tags of the target's character record and
UnitTagshave at least one tag in common.
There is no mode that needs every tag. To need several tags, add one filter for each tag.