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IStatStoneLogicDriver

Interface

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A stat stone event filter: a condition on one game event that a stat stone (Eternal) tracks. A StatStoneEventToTrack names the tracked event and lists its filters in StatFilters.

A filter receives one event and returns whether the event passes. A filter can also set the amount that the event adds to the stat stone's counter, such as a duration or a damage value. Most filters do not set it.

Units of the event. Filters read two units out of the event: the source and the target. Each kind of event stores them in its own place, and some kinds of event have no source or no target. A filter that needs a unit that the event does not carry fails. The event kinds are internal ids and are not documented here.

Unit type test. Several filters test the type of a unit with three flags: champions, minions and turrets. A unit passes when it is of a type whose flag is set. A unit of any other type fails.

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