TurretFirstBloodLogic
Inheritance 1 ancestor · 14 siblings
- IStatStoneLogicDriver
- AssistCountFilter
- CrowdControlFilter
- DamageShieldedLogic
- GoldSourceFilter
- KillingSpreeFilter
- MultiKillLogic
- NeutralMinionCampClearedLogic
- SourceLessThanHealthPercentageFilter
- SourceTypeFilter
- TargetHasBuffFilter
- TargetHasUnitTagFilter
- TargetTeamFilter
- TargetTypeFilter
- TrueDamageGivenFilter
- TurretFirstBloodLogiccurrent
Class Documentation
Edit documentationA stat stone event filter that passes for the first turret of the game. The event must be a turret kill whose target is a turret, and neither team may have lost a turret before. Every other kind of event fails. The filter does not set the amount.