constantValue
Vec2 = [0, 0] The value when dynamics is not set. With a VfxAnimated* curve it multiplies the curve per component. With a VfxAnimated*VariableData curve it is not used.
An animated two-component value: a constant plus an optional curve. It evaluates as
ValueFloat does, per component. Emitters use it for UV values such
as birthUVOffset, uvScale and birthUvScrollRate.
Vec2 = [0, 0] The value when dynamics is not set. With a VfxAnimated* curve it multiplies the curve per component. With a VfxAnimated*VariableData curve it is not used.
Pointer<VfxAnimatedVector2fVariableData> Pointer<VfxVector2fBase> The curve. See ValueFloat for how its type changes the result.
Embed<ValueVector2> Embed<ValueVector2> birthUvScrollRate Embed<ValueVector2> rateByVelocityFunction Embed<ValueVector2> uvScale Embed<ValueVector2> Embed<ValueVector2> Embed<ValueVector2> InitialUvOffset Embed<ValueVector2> uvScale Embed<ValueVector2> Embed<ValueVector2> Embed<ValueVector2> birthUvScrollRateMult Embed<ValueVector2> uvScaleMult Embed<ValueVector2> Embed<ValueVector2> Embed<ValueVector2>