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VfxLegacyRenderComponent

Inheritance 2 ancestors

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Properties

0x19ebd492

Flag = false
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0x38059ffe

Vec2 = [0, 0]
15.12
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0x3bd77ed1

Flag = false
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0x50fa6131

Embed<ValueFloat> = { "constantValue": 0, "dynamics": null }
15.12
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0x53ff5986

F32 = 0
15.12
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0x5b82c164

Vec2 = [1, 1]
15.12
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0x71164c40

Vec2 = [0, 0]
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0x73fc541d

U8 = 0
15.12
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0x7aa0b8b1

Flag = false
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0x7c04e863

Flag = false
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0x7db9efd5

U8 = 0
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0x9e2fcfac

U8 = 1
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0xb16d3f70

Embed<ValueVector2> = { "constantValue": [0, 0], "dynamics": null }
15.12
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0xbdee5d67

Vec4 = [1, 1, 1, 1]
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0xd1ee8634

Flag = false
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0xda39bec

Vec4 = [1, 1, 1, 1]
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0xdcac8e0d

Flag = false
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0xe962973c

Vec2 = [0, 0]
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0xf34f9bf8

Flag = false
15.22
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0xfe3746b

Vec2 = [1, 1]
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AlphaCutoff

U8 = 5
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AlphaSliceRange

F32 = 0
15.11
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BirthRandomStartFrame

Flag = false
15.12
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ColorOverLife

Embed<ValueColor> = { "constantValue": [1, 1, 1, 1], "dynamics": null }
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ColorTexture

String = ""
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DepthPushPull

F32 = 0
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DisableFogOfWar

Flag = false
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FalloffTexturePath

String = ""
15.13
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InitialColor

Embed<ValueColor> = { "constantValue": [1, 1, 1, 1], "dynamics": null }
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InitialFrameRate

Embed<ValueFloat> = { "constantValue": 1, "dynamics": null }
15.12
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InitialUvOffset

Embed<ValueVector2> = { "constantValue": [0, 0], "dynamics": null }
15.12
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Pixelate

Flag = false
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Projected

Flag = false
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RenderOrder

I16 = 0
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SeparateLingerColor

Embed<ValueColor> = { "constantValue": [1, 1, 1, 1], "dynamics": null }
15.23
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StencilReferenceId

Hash = "0x0"
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TextureFlipU

Flag = false
15.12
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TextureFlipV

Flag = false
15.12
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UseSeparateLingerColor

Flag = false
15.23
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WriteAlphaOnly

Flag = false
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blendMode

U8 = 0
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doesCastShadow

Flag = false
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frameRate

F32 = 0
15.12
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isFollowingTerrain

Flag = false
Removed in 15.12
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isGroundLayer

Flag = false
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numFrames

U16 = 1
15.12
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startFrame

U16 = 0
15.12
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stencilMode

U8 = 0
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stencilRef

U8 = 0
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texture

String = ""
15.12
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useNavmeshMask

Flag = false
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uvMode

U8 = 0
15.12
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uvRotation

Embed<ValueFloat> = { "constantValue": 0, "dynamics": null }
15.12
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uvScale

Embed<ValueVector2> = { "constantValue": [1, 1], "dynamics": null }
15.12
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uvScrollClamp

Flag = false
15.12
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uvTransformCenter

Vec2 = [0.5, 0.5]
15.12
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