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DynamicPointLightGeComponent

16.11

Inheritance 2 ancestors · 47 siblings

Class Documentation

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The entity component that a DynamicPointLightGeComponentDef adds. It builds the light from the definition and keeps it registered with the dynamic light renderer while the entity is active:

  • Activate. The light is registered if the current quality level is set in QualityLevels.
  • Deactivate and reset. The light is removed.
  • Transform changed. The light moves to the entity's new position.

When the entity spawns, the component registers the light's colour, intensity and HDR scale, and its radius, with the entity's SequencerGeComponent.