StateMachineGeComponent
Inheritance 2 ancestors · 47 siblings
- GameEntityComponent&IGameEntityComponentEvents
- 0xa98b5b03
- 0xef17c645 (removed in patch 16.20)
- AnimationGeComponent
- AttachmentGeComponent
- AttackableUnitGeComponent
- AutoRegionTaggingGeComponent
- BarracksGeComponent
- BillboardGeComponent
- CharacterMeshGeComponent
- CinematicCameraGeComponent
- DeathGeComponent
- DeathHelper (removed in patch 15.10)
- DragonCampGeComponent
- DynamicMaterialGeComponent
- DynamicMaterialHelper (removed in patch 15.10)
- DynamicPointLightGeComponent
- DynamicSpotlightGeComponent
- EnvMeshGeComponent
- EsportsBannerGeComponent
- GearGeComponent (removed in patch 16.11)
- GreenGeComponent (removed in patch 15.22)
- HierarchyGeComponent
- IconGeComponent (removed in patch 15.22)
- LightChannelsGeComponent
- LightRegionGeComponent
- ModesScenarioGeComponent
- MonarchRegionLocatorGeComponent (removed in patch 16.5)
- NavRegionGeComponent
- NetworkingGeComponent
- NeutralCampGeComponent
- NewIconGeComponent
- PaintedRegionGeComponent
- PlanarReflectorGeComponent
- RedGeComponent (removed in patch 15.22)
- RegionGeComponent
- ScriptGeComponent
- SequencerGeComponent
- SequencerHelper (removed in patch 15.10)
- SfxGeComponent
- SfxHelper (removed in patch 15.10)
- ShopGeComponent
- SkinCharacterGeComponent
- StateMachineGeComponentcurrent
- SuperwardGeComponent
- TeamGeComponent
- TeamSpawnPointGeComponent
- VfxGeComponent
- WorldSpaceUiGeComponent
Class Documentation
Edit documentationThe entity component of a StateMachineGeComponentDef. It holds the current state, the time at which the state began and the playbacks of the running entry and exit sequences. The definition describes how the state changes and what plays.