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LightRegionGeComponent

15.8

Inheritance 1 ancestor · 47 siblings

Class Documentation

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The entity component that a LightRegionGeComponentDef adds.

  • Activate. The component adds its region to the client's light region list and marks the list for a rebuild.
  • Deactivate and reset. The component removes its region.
  • Transform changed. While the entity is active, the component marks the list for a rebuild, so the polygon follows the entity.

When the entity spawns, the component registers the region with the entity's SequencerGeComponent.