FacingAndMovementAngleParametricUpdater
Inheritance 2 ancestors · 27 siblings
- IBaseParametricUpdater
- IFloatParametricUpdater
- 0x56b6e091
- AttackSpeedParametricUpdater
- DisplacementParametricUpdater
- EquippedGearParametricUpdater
- FacingAndCursorAngleParametricUpdater
- FacingAndMovementAngleParametricUpdatercurrent
- FacingParametricUpdater
- GrassSwayDirectionParametricUpdater (removed in patch 14.23)
- GrassSwayIntensityParametricUpdater (removed in patch 14.23)
- LogicDriverFloatParametricUpdater
- LookAtGoldRedirectTargetAngleParametricUpdater
- LookAtInterestAngleParametricUpdater
- LookAtInterestDistanceParametricUpdater
- LookAtSpellTargetAngleParametricUpdater
- LookAtSpellTargetDistanceParametricUpdater
- LookAtSpellTargetHeightOffsetParametricUpdater
- MoveSpeedParametricUpdater
- MovementDirectionParametricUpdater
- MovingTowardEnemyParametricUpdater
- ParBarPercentParametricUpdater
- PathingAngleParametricUpdater
- SkinScaleParametricUpdater
- SlopeAngleParametricUpdater
- TftArenaOwnerLevelParametricUpdater
- TftArenaOwnerStreakParametricUpdater
- TotalTurnAngleParametricUpdater
- TurnAngleParametricUpdater
- TurnAngleRemainingParametricUpdater
- IFloatParametricUpdater
Class Documentation
Edit documentationA float updater that returns the angle between
the direction the unit moves in and the direction it faces, from -180 to 180
degrees. 0 means the unit moves straight ahead. It is the value for strafing and
backward run clips.
The value is negative when a unit that faces +Z moves toward +X, and positive
when it moves toward -X. That is the opposite sign to the turn updaters, such as
TurnAngleParametricUpdater, which are positive
for the same case. Exactly behind the unit, the value is -180.
The movement direction follows the unit's velocity with some smoothing. When the unit
stops, the last movement direction is kept, so the angle does not jump to 0.
The owner of the graph must be a unit. Otherwise the value does not change.