TurnAngleRemainingParametricUpdater
Inheritance 2 ancestors · 27 siblings
- IBaseParametricUpdater
- IFloatParametricUpdater
- 0x56b6e091
- AttackSpeedParametricUpdater
- DisplacementParametricUpdater
- EquippedGearParametricUpdater
- FacingAndCursorAngleParametricUpdater
- FacingAndMovementAngleParametricUpdater
- FacingParametricUpdater
- GrassSwayDirectionParametricUpdater (removed in patch 14.23)
- GrassSwayIntensityParametricUpdater (removed in patch 14.23)
- LogicDriverFloatParametricUpdater
- LookAtGoldRedirectTargetAngleParametricUpdater
- LookAtInterestAngleParametricUpdater
- LookAtInterestDistanceParametricUpdater
- LookAtSpellTargetAngleParametricUpdater
- LookAtSpellTargetDistanceParametricUpdater
- LookAtSpellTargetHeightOffsetParametricUpdater
- MoveSpeedParametricUpdater
- MovementDirectionParametricUpdater
- MovingTowardEnemyParametricUpdater
- ParBarPercentParametricUpdater
- PathingAngleParametricUpdater
- SkinScaleParametricUpdater
- SlopeAngleParametricUpdater
- TftArenaOwnerLevelParametricUpdater
- TftArenaOwnerStreakParametricUpdater
- TotalTurnAngleParametricUpdater
- TurnAngleParametricUpdater
- TurnAngleRemainingParametricUpdatercurrent
- IFloatParametricUpdater
Class Documentation
Edit documentationA float updater that returns how far the unit
still has to turn: the angle from the direction the unit faces to the direction of
its last movement, from -180 to 180 degrees. The sign gives the side of the turn,
the same as for TurnAngleParametricUpdater.
The angle is measured on each movement update, before the facing turns in that update.
It falls toward 0 as the facing catches up with the movement. It is not measured
while the unit stands still, so it keeps the last value it had while the unit moved.
It is one of the turn updaters. A graph that uses any of them turns on turn tracking for the unit, see TurnAngleParametricUpdater.