LookAtInterestAngleParametricUpdater
Inheritance 2 ancestors · 27 siblings
- IBaseParametricUpdater
- IFloatParametricUpdater
- 0x56b6e091
- AttackSpeedParametricUpdater
- DisplacementParametricUpdater
- EquippedGearParametricUpdater
- FacingAndCursorAngleParametricUpdater
- FacingAndMovementAngleParametricUpdater
- FacingParametricUpdater
- GrassSwayDirectionParametricUpdater (removed in patch 14.23)
- GrassSwayIntensityParametricUpdater (removed in patch 14.23)
- LogicDriverFloatParametricUpdater
- LookAtGoldRedirectTargetAngleParametricUpdater
- LookAtInterestAngleParametricUpdatercurrent
- LookAtInterestDistanceParametricUpdater
- LookAtSpellTargetAngleParametricUpdater
- LookAtSpellTargetDistanceParametricUpdater
- LookAtSpellTargetHeightOffsetParametricUpdater
- MoveSpeedParametricUpdater
- MovementDirectionParametricUpdater
- MovingTowardEnemyParametricUpdater
- ParBarPercentParametricUpdater
- PathingAngleParametricUpdater
- SkinScaleParametricUpdater
- SlopeAngleParametricUpdater
- TftArenaOwnerLevelParametricUpdater
- TftArenaOwnerStreakParametricUpdater
- TotalTurnAngleParametricUpdater
- TurnAngleParametricUpdater
- TurnAngleRemainingParametricUpdater
- IFloatParametricUpdater
Class Documentation
Edit documentationA float updater that returns the angle from the
direction the unit faces to its point of interest, from -180 to 180 degrees. It
is the value for a head or body that follows something near the unit.
The point of interest is the first of these that exists:
- The unit that the game set as this unit's look-at target.
- The position that the game set as this unit's look-at position.
- The nearest enemy unit.
For a unit and for the nearest enemy, the look direction turns toward the point of interest at up to 80 degrees per second, so the value does not jump when the point changes. For a position, the game chooses whether the direction turns gradually or jumps. The updater uses the shared look direction of the unit, see LookAtSpellTargetAngleParametricUpdater.
With no point of interest the value does not change.