The entity of the dragon camp.
GetDragonSoulTypes
Inheritance 2 ancestors · 23 siblings
- IScriptBlock
- LevelScriptBlock
- 0x18546d7a (removed in patch 15.19)
- 0x25bfa52
- 0xae78433f (removed in patch 15.14)
- 0xed070692
- AddLevelTimer
- CreateNeutralCamp
- EndGameForLevelBlock
- ExecuteFunctionLevelBlock
- GetBuildingLaneBlock
- GetCampSpawnTypes
- GetDragonSoulTypescurrent
- GetGameStartCountdownTime
- GetModePreloadFlags
- GetNextBuildingInLaneBlock
- GetTurretBlock
- LevelScriptLegacyBlock (removed in patch 13.22)1
- PreloadCharacter
- PreloadCharacterWithSkinID
- PreloadCharacters
- SetInvulnerableBlock
- SetModePreloadFlags
- SetTargetableBlock
- SetWaveBehaviorOverrideBlock
- SpawnAiTurret
- LevelScriptBlock
Class Documentation
Edit documentationA level script block that writes the soul type names of a
dragon camp to the SoulTypes string list variable. The names come from the SoulTypes
list of the camp's DragonCampGeComponentDef.
If the DragonCamp entity has no dragon camp component, the block raises a script error.
Properties
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