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SetModePreloadFlags
Inheritance 2 ancestors · 23 siblings
- IScriptBlock
- LevelScriptBlock
- 0x18546d7a (removed in patch 15.19)
- 0x25bfa52
- 0xae78433f (removed in patch 15.14)
- 0xed070692
- AddLevelTimer
- CreateNeutralCamp
- EndGameForLevelBlock
- ExecuteFunctionLevelBlock
- GetBuildingLaneBlock
- GetCampSpawnTypes
- GetDragonSoulTypes
- GetGameStartCountdownTime
- GetModePreloadFlags
- GetNextBuildingInLaneBlock
- GetTurretBlock
- LevelScriptLegacyBlock (removed in patch 13.22)1
- PreloadCharacter
- PreloadCharacterWithSkinID
- PreloadCharacters
- SetInvulnerableBlock
- SetModePreloadFlagscurrent
- SetTargetableBlock
- SetWaveBehaviorOverrideBlock
- SpawnAiTurret
- LevelScriptBlock
Class Documentation
Edit documentationA level script block that sets the game's mode preload
flags to ModePreloadFlags. If the getter fails, the block writes 0.
GetModePreloadFlags reads the value. The meaning of the bits
is not known.