OutputType
U8 Which output of the stat statType to read when UseNewStats is set.
| Value | Name |
|---|---|
0 |
FinalTotal |
1 |
BaseTotal |
2 |
BonusTotal |
Base for calculation parts that scale with a stat of a unit. The part returns the stat multiplied by a coefficient. Each subclass supplies the coefficient: a constant, a named data value or another part.
The client reads the stat in this order:
UseTargetStats is set and the context
has a target. Otherwise it is the caster.UseNewStats is set, the client reads the stat statType with the output
OutputType.mStat with mStatFormula. Before the read, the caster's spell
modifiers can convert the ratio to another stat: a ratio conversion replaces the
stat and formula and multiplies the coefficient by its ratio.The tooltip icon and style tag of the part come from the entry of the stat in
GlobalStatsUIData.mStatUIData, or in GlobalStatsUIData.NewStatUiData with
UseNewStats. A ratio conversion also changes the icon.
U8 Which output of the stat statType to read when UseNewStats is set.
| Value | Name |
|---|---|
0 |
FinalTotal |
1 |
BaseTotal |
2 |
BonusTotal |
Bool When set, the part reads the stat statType with OutputType instead of mStat and mStatFormula. Spell-modifier ratio conversions do not apply to this read.
Bool When set, the part reads the stats of the target instead of the caster. When the context has no target, the part reads the caster. See IGameCalculationPart for the contexts that have a target.
U8 The stat to read when UseNewStats is not set.
| Value | Stat |
|---|---|
0 |
AbilityPower |
1 |
Armor |
2 |
Attack |
3 |
AttackDamagePercent |
4 |
AttackSpeed |
6 |
MagicResist |
7 |
MovementSpeed |
8 |
CriticalStrike |
9 |
CriticalStrikeDamageMultiplier |
10 |
CooldownReduction |
11 |
AbilityHaste |
12 |
Health |
17 |
DodgeChance |
18 |
LifeSteal |
19 |
SpellVamp |
20 |
Omnivamp |
22 |
MagicPen |
23 |
MagicPercentPen |
24 |
MagicBonusPercentPen |
25 |
MagicLethality |
26 |
ArmorPen |
27 |
ArmorPercentPen |
28 |
ArmorBonusPercentPen |
29 |
PhysicalLethality |
30 |
Tenacity |
31 |
AttackRange |
32 |
HealthRegen |
33 |
ParRegen |
34 |
HealShieldPower |
42 |
UseNewStat: the tooltip looks up the icon in NewStatUiData |
U8 Which part of the stat to read.
| Value | Name |
|---|---|
0 |
Total |
1 |
Base |
2 |
Bonus |
U8 The stat to read when UseNewStats is set: a key of GlobalStatsUIData.NewStatUiData.
| Value | Stat |
|---|---|
3 |
PercentDamageMod |
5 |
AreaSize |
6 |
PickupRadius |
7 |
ProjectileCount |
9 |
Duration |
10 |
ExperienceMod |
13 |
none: no entry in NewStatUiData |