The parts to compare.
MaxOfSubPartsCalculationPart
Inheritance 1 ancestor · 24 siblings
- IGameCalculationPart
- AbilityResourceByCoefficientCalculationPart
- AbilityResourceByNamedDataValueCalculationPart
- ByItemEpicnessCountCalculationPart
- ByItemModifierCalculationPart
- ClampSubPartsCalculationPart
- CooldownMultiplierCalculationPart
- CustomReductionMultiplierCalculationPart
- EffectValueCalculationPart
- ExponentSubPartsCalculationPart
- ExternalCalculationCalculationPart
- ExternalNamedDataValueCalculationPart
- IGameCalculationPartByCharLevel6
- IGameCalculationPartWithBuffCounter2
- IGameCalculationPartWithStats4
- MaxOfSubPartsCalculationPartcurrent
- MinOfSubPartsCalculationPart
- NamedDataValueCalculationPart
- NumberCalculationPart
- PercentageOfBuffNameElapsed
- ProductOfSubPartsCalculationPart
- SiblingStatCoefficientBySubPart
- SpellCalculationCalculationPart
- StatEfficiencyPerHundred
- SubPartScaledProportionalToStat
- SumOfSubPartsCalculationPart
Class Documentation
Edit documentationA calculation part that returns the largest value
of mSubparts. Null entries are skipped.
The comparison starts at the smallest positive float, 1.18e-38, not at the most
negative float. If every part is 0 or negative, or the list is empty, the part
returns 1.18e-38, which prints as 0.