The first factor.
ProductOfSubPartsCalculationPart
Inheritance 1 ancestor · 24 siblings
- IGameCalculationPart
- AbilityResourceByCoefficientCalculationPart
- AbilityResourceByNamedDataValueCalculationPart
- ByItemEpicnessCountCalculationPart
- ByItemModifierCalculationPart
- ClampSubPartsCalculationPart
- CooldownMultiplierCalculationPart
- CustomReductionMultiplierCalculationPart
- EffectValueCalculationPart
- ExponentSubPartsCalculationPart
- ExternalCalculationCalculationPart
- ExternalNamedDataValueCalculationPart
- IGameCalculationPartByCharLevel6
- IGameCalculationPartWithBuffCounter2
- IGameCalculationPartWithStats4
- MaxOfSubPartsCalculationPart
- MinOfSubPartsCalculationPart
- NamedDataValueCalculationPart
- NumberCalculationPart
- PercentageOfBuffNameElapsed
- ProductOfSubPartsCalculationPartcurrent
- SiblingStatCoefficientBySubPart
- SpellCalculationCalculationPart
- StatEfficiencyPerHundred
- SubPartScaledProportionalToStat
- SumOfSubPartsCalculationPart
Class Documentation
Edit documentationA calculation part that returns mPart1 * mPart2. If either part is not set, it returns 0.
Properties
The second factor.