mDataValue
Hash = "0x0" Name of the data value to read.
A calculation part that returns a named data value
of the owner at the spell level of the context. For a spell, the value comes from
the game mode override or from SpellDataResource.mDataValues, as described on
IGameCalculation. The part returns 0 if the owner has
no value with that name.
Hash = "0x0" Name of the data value to read.