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EnableLookAtEventData

Class Documentation

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An animation event that turns the look-at of the unit on or off while it is active. The look-at is the direction that the look-at updaters return an angle to, see LookAtSpellTargetAngleParametricUpdater. Clips use that angle to aim a head or a body at a target.

The event sets one of three states:

mEnableLookAt mLockCurrentValues State
true any Normal: the look direction follows the target.
false true Frozen: the look direction stays where it is on the map. The angle still changes when the unit turns.
false false Off: the unit looks straight ahead, so the angle is 0.

When the event ends, or its clip stops, the state goes back to normal. It does not go back to the state before the event, so two events that overlap do not nest.

Properties

mEnableLookAt

Bool = true
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True, which is the default, sets the normal state. False turns the look-at off or freezes it, as mLockCurrentValues says.

mLockCurrentValues

Bool = true
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Read only when mEnableLookAt is false. True, which is the default, freezes the look direction. False makes the unit look straight ahead.