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AttackableEntity
14.24 Interface
Inheritance 4 ancestors · 13 siblings
- ILogicDriverSource&0xd738f7c9
- GameEntity
- LolGameEntity
- 0x67c237c4 (removed in patch 16.5)
- AreaTriggerEntity (removed in patch 16.2)
- AttackableEntitycurrent
- BarracksEntity
- CharacterMeshEntity
- GameModeEntity
- MonarchLocatorEntity (removed in patch 16.5)
- NeutralCampEntity
- SfxEntity (removed in patch 16.9)
- ShopEntity
- SuperwardEntity
- SuperwardRegionEntity (removed in patch 15.23)
- TeamSpawnPointEntity
- VfxEntity
- LolGameEntity
- GameEntity
Class Documentation
Edit documentationThe entity that an AttackableEntityTemplate creates. Its primary component is the AttackableUnitGeComponent, which links the entity to its unit. When the entity's transform changes, the client moves the unit with it. See LolGameEntity.