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LolGameEntity

14.24 Interface

Class Documentation

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The game entity class of the game client. The client creates it directly for templates without an entity class of their own, such as AreaTriggerEntityTemplate, SfxEntityTemplate and GameplayLocatorTemplate. It adds these rules to the base entity:

  • The client adds every such entity to the game's entity list when it creates it.
  • Until the game world is running, activating or deactivating the entity only records the requested state. The client applies it when the world starts.
  • Deactivating an entity that was created at run time, for example by SpawnEntityBlock, destroys it. A placed entity stays.
  • Several subclasses have a primary component that links the entity to a game object of the unit system, such as a turret, a shop, a camp or a particle. When the entity's transform changes, the client moves that object with it.

Properties

0xbbe68da1

Bool
Removed in 15.9
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