No documentation available yet. Click "Add documentation" to contribute!
NeutralCampEntity
14.24 Interface
Inheritance 4 ancestors · 13 siblings
- ILogicDriverSource&0xd738f7c9
- GameEntity
- LolGameEntity
- 0x67c237c4 (removed in patch 16.5)
- AreaTriggerEntity (removed in patch 16.2)
- AttackableEntity
- BarracksEntity
- CharacterMeshEntity
- GameModeEntity
- MonarchLocatorEntity (removed in patch 16.5)
- NeutralCampEntitycurrent
- SfxEntity (removed in patch 16.9)
- ShopEntity
- SuperwardEntity
- SuperwardRegionEntity (removed in patch 15.23)
- TeamSpawnPointEntity
- VfxEntity
- LolGameEntity
- GameEntity
Class Documentation
Edit documentationThe entity that a NeutralCampEntityTemplate or a DragonCampEntityTemplate creates. Its primary component is the NeutralCampGeComponent, which links the entity to the camp. When the entity's transform changes, the client moves the camp with it. The client's camp code finds camps through this class. See LolGameEntity.