Type history (2 revisions)
- 15.21 - 15.21
Embed<0x385c323f> - since 15.22
Embed<AnimationGeComponentDef>
Plays the animations that sequences request on the unit.
An entity template that places a unit on the map, such
as a turret, an inhibitor, a nexus or a minion. It creates an
AttackableEntity. The AttackableUnit component creates or
binds the unit when the entity activates, and Character says which character and skin the
unit is.
The template is networked: the client creates the entity at map load, and the server activates it.
Embed<0x385c323f> Embed<AnimationGeComponentDef> Plays the animations that sequences request on the unit.
Embed<AttackableUnitGeComponentDef> {
"0x397fe037": false,
"0x4b31cd83": false,
"type": 3,
"BotDifficulty": 0,
"0xaa0ee4f5": false,
"0xafc7dac6": true,
"0xcf9b9ca4": {},
"AiScriptOverride": "",
"LaneDefinition": null,
"0xf1d3a034": false
}Embed<0x385c323f> Embed<AttackableUnitGeComponentDef> Creates or binds the unit that the entity represents. See AttackableUnitGeComponentDef.
Character record and skin of the unit.
Embed<0x385c323f> Embed<NewIconGeComponentDef> Minimap and HUD icon of the entity.
Embed<0x385c323f> Embed<NetworkingGeComponentDef> Receives the server's updates for the entity. Because of it, the client does not activate the entity; the server does.
Embed<0x385c323f> Embed<SequencerGeComponentDef> Lets sequences act on the entity.
State machine of the entity. When null, the entity has no state machine.
Team of the unit.
{
"0x397fe037": false,
"0x4b31cd83": false,
"type": 3,
"BotDifficulty": 0,
"0xaa0ee4f5": false,
"0xcf9b9ca4": {},
"AiScriptOverride": "",
"0xf1d3a034": false
}No documentation available yet. Click "Add documentation" to contribute!
Embed<0x385c323f> Embed<DynamicMaterialGeComponentDef> Material parameters that sequences set on the entity.