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AttackableEntityTemplate

15.21

Class Documentation

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An entity template that places a unit on the map, such as a turret, an inhibitor, a nexus or a minion. It creates an AttackableEntity. The AttackableUnit component creates or binds the unit when the entity activates, and Character says which character and skin the unit is.

The template is networked: the client creates the entity at map load, and the server activates it.

Properties

definition

Embed<AttackableUnitDefinition>
Removed in 16.2
Default value
{
  "0x397fe037": false,
  "0x4b31cd83": false,
  "type": 3,
  "BotDifficulty": 0,
  "0xaa0ee4f5": false,
  "0xcf9b9ca4": {},
  "AiScriptOverride": "",
  "0xf1d3a034": false
}
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Referenced by 1 class · 1 property