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CharacterMeshEntity
14.24 Interface
Inheritance 4 ancestors · 13 siblings
- ILogicDriverSource&0xd738f7c9
- GameEntity
- LolGameEntity
- 0x67c237c4 (removed in patch 16.5)
- AreaTriggerEntity (removed in patch 16.2)
- AttackableEntity
- BarracksEntity
- CharacterMeshEntitycurrent
- GameModeEntity
- MonarchLocatorEntity (removed in patch 16.5)
- NeutralCampEntity
- SfxEntity (removed in patch 16.9)
- ShopEntity
- SuperwardEntity
- SuperwardRegionEntity (removed in patch 15.23)
- TeamSpawnPointEntity
- VfxEntity
- LolGameEntity
- GameEntity
Class Documentation
Edit documentationThe entity that a CharacterMeshEntityTemplate creates. Its primary component is the CharacterMeshGeComponent, which links the entity to the object that draws the mesh. When the entity's transform changes, the client moves the object with it. See LolGameEntity.