SuperwardEntity
15.22 Interface
Inheritance 4 ancestors · 13 siblings
- ILogicDriverSource&0xd738f7c9
- GameEntity
- LolGameEntity
- 0x67c237c4 (removed in patch 16.5)
- AreaTriggerEntity (removed in patch 16.2)
- AttackableEntity
- BarracksEntity
- CharacterMeshEntity
- GameModeEntity
- MonarchLocatorEntity (removed in patch 16.5)
- NeutralCampEntity
- SfxEntity (removed in patch 16.9)
- ShopEntity
- SuperwardEntitycurrent
- SuperwardRegionEntity (removed in patch 15.23)
- TeamSpawnPointEntity
- VfxEntity
- LolGameEntity
- GameEntity
Class Documentation
Edit documentationThe entity that a SuperwardEntityTemplate creates. Its primary component is the AttackableUnitGeComponent, which links the entity to the ward unit. When the entity's transform changes, the client moves the unit with it. See LolGameEntity.