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VfxEntity
14.24 Interface
Inheritance 4 ancestors · 13 siblings
- ILogicDriverSource&0xd738f7c9
- GameEntity
- LolGameEntity
- 0x67c237c4 (removed in patch 16.5)
- AreaTriggerEntity (removed in patch 16.2)
- AttackableEntity
- BarracksEntity
- CharacterMeshEntity
- GameModeEntity
- MonarchLocatorEntity (removed in patch 16.5)
- NeutralCampEntity
- SfxEntity (removed in patch 16.9)
- ShopEntity
- SuperwardEntity
- SuperwardRegionEntity (removed in patch 15.23)
- TeamSpawnPointEntity
- VfxEntitycurrent
- LolGameEntity
- GameEntity
Class Documentation
Edit documentationThe entity that a VfxEntityTemplate or a BillboardEntityTemplate creates. Its primary component is the VfxGeComponent, which links the entity to the particle object. When the entity's transform changes, the client moves the particle object with it. See LolGameEntity.