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TeamSpawnPointEntity
14.24 Interface
Inheritance 4 ancestors · 13 siblings
- ILogicDriverSource&0xd738f7c9
- GameEntity
- LolGameEntity
- 0x67c237c4 (removed in patch 16.5)
- AreaTriggerEntity (removed in patch 16.2)
- AttackableEntity
- BarracksEntity
- CharacterMeshEntity
- GameModeEntity
- MonarchLocatorEntity (removed in patch 16.5)
- NeutralCampEntity
- SfxEntity (removed in patch 16.9)
- ShopEntity
- SuperwardEntity
- SuperwardRegionEntity (removed in patch 15.23)
- TeamSpawnPointEntitycurrent
- VfxEntity
- LolGameEntity
- GameEntity
Class Documentation
Edit documentationThe entity that a TeamSpawnPointEntityTemplate creates. When the client creates it, it registers the entity position as a spawn point of the entity's team. Its primary component is the TeamSpawnPointGeComponent, which links the entity to the spawn point object. When the entity's transform changes, the client moves the object with it. See LolGameEntity.