BarracksConfig
Hash = "0x0" 16.1
The BarracksConfig object of the barracks. It applies when no entry of
BarracksConfigMutatorOverrides matches.
The definition of a BarracksGeComponent: the minion barracks of one lane.
Hash = "0x0" The BarracksConfig object of the barracks. It applies when no entry of
BarracksConfigMutatorOverrides matches.
Map<String, Hash> = {} BarracksConfig objects by game mutator. The client walks the active mutators of the
game in order. The first mutator that is a key of this map selects its config in place
of BarracksConfig.
Hash = "0x0" The map path of the lane. When the barracks activates and its lane has no waypoints yet, the client registers the points of this path as the waypoints of the lane. If the path is not found, no waypoints are registered.
U16 = 3 Lane index of the barracks. It is part of the barracks object's name and selects the
lane that receives the waypoints of LinkedPath.