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BarracksGeComponentDef

15.22

Class Documentation

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The definition of a BarracksGeComponent: the minion barracks of one lane.

Properties

BarracksConfig

Hash = "0x0"
16.1
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The BarracksConfig object of the barracks. It applies when no entry of BarracksConfigMutatorOverrides matches.

BarracksConfigMutatorOverrides

Map<String, Hash> = {}
16.1
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BarracksConfig objects by game mutator. The client walks the active mutators of the game in order. The first mutator that is a key of this map selects its config in place of BarracksConfig.

LinkedPath

Hash = "0x0"
16.1
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The map path of the lane. When the barracks activates and its lane has no waypoints yet, the client registers the points of this path as the waypoints of the lane. If the path is not found, no waypoints are registered.

lane

U16 = 3
16.1
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Lane index of the barracks. It is part of the barracks object's name and selects the lane that receives the waypoints of LinkedPath.

Referenced by 1 class · 1 property