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CharacterMeshEntityTemplate

15.21

Class Documentation

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An entity template that places a character mesh: an animated character model that is not a unit, such as a decorative creature. It creates a CharacterMeshEntity. The CharacterMesh component builds the skinned mesh from the character and skin in Character when the entity activates, and plays its idle animation.

Properties

IsReplicated

Bool = true
16.1
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Whether the server controls the entity. When false, the client builds no networking component: the entity activates at map load if 0xbbe68da1 allows it, and it does not receive server updates. When true, the entity waits for the server to activate it.