Buff
Hash = "0x0" The spell object of the buff.
A character subcondition that compares the stack count of a buff on the unit with Count.
The client looks up the buff of the spell object Buff on the unit. If the unit does
not have the buff, the count is 0. Otherwise the count is the total number of stacks
of the buff, or, with FilterBuffByCaster, the number of stacks that the unit selected
by BuffCaster applied. Then it tests count <op> Count.
0. The test == 0 passes, and so does < Count
with a Count above 0.Buff does not resolve to an object, or the unit has no buffs at all, the
condition fails.Hash = "0x0" The spell object of the buff.
U8 = 0 The caster for FilterBuffByCaster, chosen with the unit selector table on ICharacterSubcondition.
If the selector gives no unit, the count is 0.
U8 = 3 How the count is compared with Count: the test is count <op> Count. The operator table is on IContextualCondition.
U32 = 0 The number of stacks that the count is compared with.
Bool = false Counts only the stacks that the unit selected by BuffCaster applied.