mEmoteID
U8 = 0 The emote id that passes.
| Value | Name | Behaviour |
|---|---|---|
6 |
None | never passes |
The meaning of the other values is not yet identified.
A character subcondition that passes when the unit is a champion that is playing the emote
mEmoteID. The client compares mEmoteID with the emote id that it stores on the
champion. A state check of the champion that is not yet identified must also pass.
For a unit that is not a champion, the condition fails.
U8 = 0 The emote id that passes.
| Value | Name | Behaviour |
|---|---|---|
6 |
None | never passes |
The meaning of the other values is not yet identified.