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ContextualConditionCharacterPlayingEmote

Class Documentation

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A character subcondition that passes when the unit is a champion that is playing the emote mEmoteID. The client compares mEmoteID with the emote id that it stores on the champion. A state check of the champion that is not yet identified must also pass.

For a unit that is not a champion, the condition fails.

Properties

mEmoteID

U8 = 0
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The emote id that passes.

Value Name Behaviour
6 None never passes

The meaning of the other values is not yet identified.