ContextualConditionCharacterInRangeForSyncedAnimation
Inheritance 1 ancestor · 23 siblings
- ICharacterSubcondition
- ContextualConditionCharacterBuffStackCount
- ContextualConditionCharacterDistance
- ContextualConditionCharacterFormName
- ContextualConditionCharacterHasCAC
- ContextualConditionCharacterHasSpellBuff
- ContextualConditionCharacterHasTimeRemainingForAnimation
- ContextualConditionCharacterHealth
- ContextualConditionCharacterInRangeForSyncedAnimationcurrent
- ContextualConditionCharacterIsCastingRecall
- ContextualConditionCharacterIsLocalPlayer
- ContextualConditionCharacterMetadata
- ContextualConditionCharacterName
- ContextualConditionCharacterPlayingAnimation
- ContextualConditionCharacterPlayingEmote
- ContextualConditionCharacterPrimarySearchTag
- ContextualConditionCharacterRole
- ContextualConditionCharacterSkinID
- ContextualConditionCharacterTimeToLive
- ContextualConditionCharacterUnitTags
- ContextualConditionEnemyEncounterNumber
- ContextualConditionIsAlly
- ContextualConditionIsInCombat
- ContextualConditionIsSelf
- ContextualConditionIsStealthed
Class Documentation
Edit documentationA character subcondition that passes when the unit is within 250 world units of the unit that the situation belongs to. The distance is fixed.