ContextualConditionCharacterIsCastingRecall
Inheritance 1 ancestor · 23 siblings
- ICharacterSubcondition
- ContextualConditionCharacterBuffStackCount
- ContextualConditionCharacterDistance
- ContextualConditionCharacterFormName
- ContextualConditionCharacterHasCAC
- ContextualConditionCharacterHasSpellBuff
- ContextualConditionCharacterHasTimeRemainingForAnimation
- ContextualConditionCharacterHealth
- ContextualConditionCharacterInRangeForSyncedAnimation
- ContextualConditionCharacterIsCastingRecallcurrent
- ContextualConditionCharacterIsLocalPlayer
- ContextualConditionCharacterMetadata
- ContextualConditionCharacterName
- ContextualConditionCharacterPlayingAnimation
- ContextualConditionCharacterPlayingEmote
- ContextualConditionCharacterPrimarySearchTag
- ContextualConditionCharacterRole
- ContextualConditionCharacterSkinID
- ContextualConditionCharacterTimeToLive
- ContextualConditionCharacterUnitTags
- ContextualConditionEnemyEncounterNumber
- ContextualConditionIsAlly
- ContextualConditionIsInCombat
- ContextualConditionIsSelf
- ContextualConditionIsStealthed
Class Documentation
Edit documentationA character subcondition that passes when the unit's current cast is the recall spell. If the unit casts nothing, the condition fails.