ContextualConditionDamageSelfMitigated
Inheritance 1 ancestor · 62 siblings
- IContextualCondition
- 0xf433ec4d (removed in patch 16.21)
- ContextualConditionAbilityResourceIsPips
- ContextualConditionAbilityResourceSlot
- ContextualConditionAbilityResourceType
- ContextualConditionAmountHealed
- ContextualConditionAnimationName
- ContextualConditionAnyOtherHero
- ContextualConditionCastTarget
- ContextualConditionChanceToPlay
- ContextualConditionCharacter
- ContextualConditionCharacterLevel
- ContextualConditionCustomTimer
- ContextualConditionDamageResultType
- ContextualConditionDamageSelfMitigatedcurrent
- ContextualConditionEndedVoCacSituation
- ContextualConditionEndedVoEventName
- ContextualConditionEnemyDeathsNearby
- ContextualConditionGameTimer
- ContextualConditionGearId (removed in patch 15.18)
- ContextualConditionGearIdCheck
- ContextualConditionGearIdEquip
- ContextualConditionGlobalObjectiveBountyFirstActivation
- ContextualConditionGlobalObjectiveBountyForTeam
- ContextualConditionGlobalObjectiveBountyState
- ContextualConditionHasGold
- ContextualConditionHasItemFromVOGroup
- ContextualConditionItemCanBePurchased
- ContextualConditionItemID
- ContextualConditionItemPriceMinimum
- ContextualConditionItemPurchased
- ContextualConditionItemVOGroup
- ContextualConditionKillComparison
- ContextualConditionKillCount
- ContextualConditionKillerType
- ContextualConditionLastBoughtItem
- ContextualConditionMapID
- ContextualConditionMapRegionName1
- ContextualConditionMarkerName
- ContextualConditionMoveDistance
- ContextualConditionMultikillSize
- ContextualConditionNearbyChampionCount
- ContextualConditionNegation
- ContextualConditionNeutralCampId
- ContextualConditionNeutralMinionCampIsAlive
- ContextualConditionNeutralMinionCampName
- ContextualConditionNeutralMinionMapSide
- ContextualConditionNumberOfCharactersNearTargetPos
- ContextualConditionObjectiveCountComparison
- ContextualConditionObjectiveTakeByMyTeam
- ContextualConditionOwnerTeamNetChampionKills
- ContextualConditionRuleCooldown
- ContextualConditionShopCloseCount
- ContextualConditionShopOpenCount
- ContextualConditionSituationHasRecentlyRun
- ContextualConditionSpell
- ContextualConditionTeammateDeathsNearby
- ContextualConditionTimeSinceStealthStateChange
- ContextualConditionTurretPosition
- ContextualConditionUserFactCount
- ContextualConditionUserFactSequence
- ContextualConditionWinningTeam
- IContextualConditionBuff4
- IContextualConditionSpell4
Class Documentation
Edit documentationA condition for the DamageSelfMitigated situation that passes when the damage of the
situation was partly mitigated.
When the client fires DamageSelfMitigated, it records the total damage of the hit
and the amount that the unit mitigated. The condition passes when the mitigated amount
divided by the total damage is greater than 0. The threshold is fixed and cannot be
set from data.
The client resets both amounts to 0 after the situation. In any other situation the
condition fails.